Posts tagged Android – powered phone
The Samsung DROID Charge is the second 4G LTE capable phone for Verizon Wireless which immediately makes it a must-consider device. Although 4G network problems caused a delay in the April 28th launch date, Samsung’s first 4G phone for Verizon will be arriving sooner rather than later. The questions is – when it arrives – is it for you? Let’s find out.
The DROID Charge has some striking angles and curves that give it an enjoyably original look: the front has a curved top and angled bottom while the rear also angles in and brings the phones bulk to a cusp at the bottom. This shape and style is duplicated with the design of the camera.
The most impressive feature of the screen isn’t the massive 4.3-inch size (which is great) but instead the Super AMOLED Plus technology. It’s amazingly bright and beautiful – even more so than the Super AMOLED predecessor – apparently that extra plus packs some power. Under sunlight, the DROID Charge performs better than most of the competition. Overall, one of the most vivid screens available on a mobile phone.
With an 8MP camera, 1.3MP front-facing camera, 3.5mm headset jack, 3.5mm headset jack, MicroUSB port, MicroSD slot and 1600 mAh battery, the DROID Charge is rounded out with strong smartphone features. But beyond the beautiful screen, the highlight here is the 4G LTE connectivity offered, requiring a 4G SIM card found underneath the battery cover.
The Charge is driven by a 1GHz single-core Hummingbird processor and has 2GB of internal memory, 512MB RAM and 512MB ROM. A couple years ago 1GHz was impressive, but with added features like Super AMOLED Plus and 4G LTE connectivity, the power required to run smoothly has been boosted too. I’d like to say this phone is amply powered but I noticed plenty of sluggishness over several days of use, mostly in screen animations and web browsing, so I can’t be sure if problem is mostly hardware or software based.
A few final gripes include the lack of an LED Notification light and an overall plasticky feel that is prevalent in Samsung’s other Android products including the Galaxy S and Galaxy Tab. However, this also means you get an extremely light device for it’s size and it’s slim too, measuring less than 1/2 an inch thick. Much like the hardware buttons on the bottom (Menu/Home/Back/Search), the general feel and look of a device is usually composed of tradeoffs and preferences.
Running TouchWiz atop Android 2.2, the Droid Charge operates much like Samsung’s previously popular line of Android Devices based on the Galaxy S Series. You’ve got 7 home screens, 4 software buttons (Phone/Contacts/Messages/Applications) fixed on the bottom of the screen, and Wi-Fi/Bluetooth/GPS/Mobile Data/Auto-rotation toggles in the pull-down notification area.
Pressing on the application tray shows all applications and games installed, allowing you to scroll through them horizontally. A nice new feature is the ability to re-arrange applications within the app tray or delete them from your phone completely from the app tray; simply touch the gear in the upper left to initiate these options. Similarly, the gear on the homepage allows you to easily change which of the 7 screens acts as your Home Screen.
There are a lot of apps that come pre-installed on the phone, most of which you won’t ever use. However those who prefer Swype for their keyboard input will be happy to know it’s included. Some of the other apps that come pre-installed include Amazon Kindle, Backup Assistant, Bitbop, Blockbuster, Let’s Golf 2, Rhapsody, Rockband, Slacker Radio, TuneWiki, ThinkFree Office, Task Manager, and many more.
Keep in mind that Samsung and Verizon have both put their own proprietary portals on the device including AllShare, MediaHub, Verizon Apps, and Mobile Hotspot. That last feature will allow you to connect up to 5 devices to your phone and use your phone like a Wi-Fi router. With 4G connectivity this means a load of awesomeness. You could take your laptop and phone anywhere you’d like and get internet access on your computer through your good old DROID Charge (assuming it has connectivity).
While Touchwiz has improved, I’m still unimpressed overall when considering design and functionality. In many ways, Touchwiz looks like an Android and iPhone UI lovechild but it lacks the functionality of the first and beauty of the second. The square boxes surrounding app icons in the application tray distract my eyes and behind apps/games downloaded from Android Market, look flat-out ugly. Furthermore, most of the widgets are useless because they try too hard to look pretty. Case in point is the “Buddies now” widget that not only marginally improves quick communication, but greatly slows down the home screens (see video for example). Fortunately, we’re still running on Android 2.2 which means you’ll be getting most of the goodies you bargained for when going with a DROID.
Despite the continued protest of Sprint and others in the wireless industry, AT&T has submitted its proposal detailing the acquisition of T-Mobile to the FCC. Detractors argue that the merger would stifle competition as Verizon and AT&T would emerge as the only viable contenders in the US. AT&T is prepared to argue that acquiring T-Mobile will allow them to bring 4G LTE services to 97 percent of the United States, tracking the growing demand for wireless and bringing high-speed services to areas that otherwise would be left without. It’s a tough call, but luckily we aren’t the ones that have to make it. One FCC official sees no way the deal will pass, but something tells us this one won’t be that simple. In the end the results will trickle down to the consumer, good or bad.
AT&T Files Public Interest Statement With FCC on T-Mobile Acquisition
Dallas, Texas, April 21, 2011
AT&T Inc. (NYSE: T) today filed with the Federal Communications Commission its Public Interest Statement regarding its proposed acquisition of T-Mobile USA. The filing demonstrates the numerous benefits of the merger, including the deployment of 4G LTE network technology to more than 97 percent of the population. When the parties announced this transaction in March 2011, AT&T initially stated that it would deploy LTE to 95 percent of the U.S. population. After conducting a more refined analysis of the combined network, AT&T is increasing the scope of this commitment to 97.3 percent. This deployment will help fulfill this Administration’s pledge to connect every part of America to the digital age, and it will create new jobs and economic growth in the small towns and rural communities that need them most.
The publicly available filing, with certain portions containing competitively confidential information redacted, is available at www.MobilizeEverything.com.
Additional highlights of the filing include:
AT&T has helped make the United States the global leader in mobile broadband and smartphone sales. AT&T’s mobile broadband leadership, however, presents it with unique spectrum and capacity challenges. A smartphone generates 24 times the mobile data traffic of a conventional wireless phone, and the explosively popular iPad and similar tablet devices can generate traffic comparable to or even greater than a smartphone. AT&T’s mobile data volumes surged by a staggering 8,000% from 2007 to 2010, and as a result, AT&T faces network capacity constraints more severe than those of any other wireless provider.
AT&T is using up its spectrum at an accelerating rate, and the wireless broadband revolution is just beginning. Over the next five years, data usage on AT&T’s network is projected to skyrocket as customers "mobilize" all of their communications activities, from streaming HD video and cloud computing to a range of M2M applications like energy management, fleet tracking, and remote health monitoring. In just the first five-to-seven weeks of 2015, AT&T expects to carry all of the mobile traffic volume it carried during 2010.
This merger provides by far the surest, fastest and most efficient solution to that challenge. The network synergies of this transaction will free up new capacity – the functional equivalent of new spectrum – in the many urban, suburban and rural wireless markets where escalating broadband usage is fast consuming existing capacity.
This transaction will thus benefit consumers by reducing the number of dropped and blocked calls, increasing data speeds, improving in-building coverage, and dramatically expanding deployment of next-generation mobile technology.
The transaction’s benefits arise from the uniquely complementary nature of AT&T and T-Mobile’s GSM/HSPA+ technologies and spectrum holdings.
The combined company expects to integrate a significant portion of T-Mobile cell sites into the AT&T network. Upon network integration, which will benefit customers in as little as nine months, this will equate to "instant" cell splits – increasing cell density and effectively doubling the amount of network traffic that can be carried using existing spectrum in the areas served by those cell sites.
Groups across the political spectrum, including a broad range of consumer, disability, civil rights, and rural advocacy groups have highlighted the transaction’s potential to empower consumers, workers and small businesses to participate more fully in our nation’s broadband society.
The U.S. wireless marketplace is fiercely competitive, characterized by escalating usage, product differentiation, rapid innovation, fierce advertising campaigns, new entry, and sharply declining prices for wireless service by unit of consumption (e.g., minutes or megabytes). In fact, the FCC found last year that approximately three-quarters of Americans live in localities contested by at least five facilities-based wireless providers.1 These other competitors are rapidly growing and investing and will ensure the wireless marketplace remains vibrantly competitive after the transaction.
1Fourteenth Report, Implementation of Section 6002(b) of the Omnibus Budget Reconciliation Act of 1993, 25 FCC Rcd 11407, 11621-22 42-45 (May 20, 2010) ("Fourteenth Wireless Report").
*AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc.
When we last heard from Texas Instruments they had been hard at work absorbing business rivals, but today they showed off what they do best. Technology.
The most recent fruits of their labor is a little something called the bq51013. Its a wireless induction charging chip that’s close to 80% smaller than technology we’re using now. If you’re unfamiliar with wireless charging its the same tech found inside your Sonicare toothbrush or the Palm Pre’s Touch Stone.
I’ve never been a fan of wireless charging. With my busy lifestyle I, at most, have only have a few precious moments to find wall socket to plug in. I quickly realized wireless charging was much too slow at powering up my energy thirsty Evo. Thankfully, TI is promising a 93% efficieny rate when compared to AC charging.
It may come in handy if we start seeing this technology become heavily adopted by cell phone manufacturers. Who knows, in the future we may only have to lay our phone down at a restaurant table to find it fully charged by the time we received the check.
News Phones Carriers Apps Games Calendar Podcast Google: 350,000 Android devices activated every day, 3 billion apps installed so far
On its earning call today, Google revealed some very interesting statistics about Android and its growth. The first one, more than 3 billion apps have been installed from the Market. A formidable milestone, but even more shocking is how fast Android reached it. It took 20 months for Android to reach 1 billion installed apps, then 5 more months to reach 2 billion, and finally only 2 months to reach 3 billion.
If we take that kind of exponential growth and project it into the future, it should only take a few weeks for Android to reach 4 billion installed apps. That’s mind blowing! In comparison, iOS just passed the 10 billion mark — but I fear they won’t hold that lead for long.
Google also disclosed that the number of Android activations sits now at 350,000. That’s roughly 10,500,00 devices a month. Every month, the whole population of Portugal gets an Android device. That number keeps growing as we speak, I wouldn’t be surprised if during Google I/O the company says it’s something like 375,000 activations/day.
Finally, Jeff Huber — Senior VP Commerce and Local — said during the call that “there are many exciting products and innovation coming along to the Android platform”. Hyping Google I/O much, mister Huber? It’s not like we need any more hyping, we’re already counting down the seconds to May 10th as it is.
As a fledgling Android developer one of the first things you’ll need to do is get your head around Activity Classes. We can’t overstate the importance of this. A sharp, fluid understanding of how each class interacts with each other class, and the end result for end users will not only speed along your project dev time, but open up new possibilities for your programming. So let’s take a look at these in some detail.
- onCreate(): This is called when the activity first starts up. You can use it to perform one-time initialization such as launching the user interface. onCreate() utilizes one parameter that is either null or state information previously saved by the onSaveInstanceState( ) method, discussed below.
- onStart(): This indicates the activity is about to be displayed to the user.
- onResume(): This is called when the user can start interacting with the activity. This is a good place to start animations and music.
- onRestart(): If this is called, it indicates your activity is being redisplayed to the user from a stopped state.
- onFreeze(): Allows you to save your current state when one activity is being paused and another one resumes to interact with the user. After being paused, the system may at any time need to stop (or even outright kill) your application in order to claim resources for the current foreground activity. If this should happen, the state you supply here will later be recalled with onCreate(), when the user starts a new instance of your activity.
- onPause(): This runs when the activity is about to go into the background, usually because another activity has been launched in front of it. This is where you should save your program’s persistent state, such as a database record being edited.
- onStop(): This is called when your activity is no longer visible to the user and it won’t be needed for a while. If memory is tight, onStop() may never be called (the system may simply terminate your process).
- onDestroy(): This is called right before your activity is destroyed. If memory is tight, onDestroy( ) may never be called (the system may simply terminate your process).
- onSaveInstanceState(Bundle): Android calls this method to allow the activity to save per-instance states, such as a cursor position within a text field. Usually you won’t need to override it because the default implementation saves the state for user interface controls automatically.
- onRestoreInstanceState(Bundle): This is called when the activity is being reinitialized from a state previously saved by the onSaveInstanceState() method. The default implementation restores the state of your user interface.
I hope this brings you up to speed on Android Activity Classes. Be sure to have a thorough look at the attached diagram below (click –> full size) for a concrete overview of what we’ve been discussing here. The more familiar you are with Activity Classes and how and they affect the end user experience, the more successful your Android apps development will be.
If you have any questions or requests re: Android apps dev, drop us a line via the contact form at mothership Sourcebits and we’ll get back to you as soon as we can, perhaps even posting a tutorial here on these pages.
As Android phones continue to gain market share over popular smartphones like Apple’s iPhone and RIM’s Blackberry, several new additions to the Android family have been announced. Sharp’s newest Android offering, which carries the model name “Galapagos,” is slated to be released in Japan later this year. The Galapagos comes with a host of different features that have become nearly standard amongst Android phones, including an impressive camera shooting both video and still images. The most impressive aspect of this new
handset is the 3D screen, which Sharp hopes will bring such films and 3D content to smartphone users around the globe.
Though the idea of a 3D phone might conjure up images of consumers texting incessantly on their deviceswhilst wearing a pair of 3D glasses, these new products from Sharp don’t require any glasses. The phone is initially going to be released in two different versions, one of which will incorporate a touchscreen. The other device will sport a full QWERTY keyboard. Both phones are tailored to a design conscious consumer, and come in thirteen different color combinations.
While the arrival of a 3D phone is certain to grab the attention of diehard fans of such technology, analysts are divided on whether more phones will be developed with 3D capabilities. Though 3D content is becoming more widespread than it once was the majority of the film and gaming content developed by independent companies does not utilize 3D technology. This lack of content could prove to be detrimental for such a phone, although the device sports the capability to view such material; not very much of it is easily available at
On the other hand, some feel that the phone could encourage the furthered development of 3D content, in addition to encouraging other manufacturers to begin developing similar phones. In addition to the great camera and 3D-capable screen, the Sharp phones include hard-working processors, GPS, and the latest release of the Android operating system. As Android phones have become more and more advanced, they’ve already begun claiming former users of other popular smartphone devices. With the introduction of 3D Android phones, some feel that phones running the wildly popular OS will finally overtake their competitors.
Sharp has also addressed some of the concerns regarding the lack of available 3D content by signing several partnerships with gaming companies. These developers, which include Namco Bandai and Capcom, will create 3D games that will be available for the device. In fact, Capcom is expected to bundle games with the smartphone when it is released later this year.
As a Japanese company, it makes sense that the initial release of the new Galapagos phone is taking place in Japan. The company has yet to release plans to introduce the state-of-the-art phones in the United States, though many consumers are hoping that such a decision takes place in the months to come. Much of that decision will likely be based on how well these new phones do in the Japanese marketplace.
T-Mobile on Tuesday announced the addition of two new unlimited plans to its portfolio. Dubbed “Even More” and “Even More Plus,” both plans afford subscribers with unlimited nationwide voice calling, unlimited messaging and unlimited data. Both plans also include 2GB soft caps, so customers who go over 2GB in a single billing period will have their data speeds reduced, or throttled, until the next billing period begins. T-Mobile says its 4G smartphone users average about 1GB of data each month. “Consumers today are looking for even more value and flexibility from their wireless plans,” said T-mobile SVP of Marketing, John Clelland, in a statement. “While data plans for many of our competitors continue to be very expensive, T-Mobile is lowering the price of our unlimited plans and offering more options, making it easier than ever for customers to step up to a richer mobile data experience on our 4G network.” The $79.99 Even More plan is available to contract customers while the $59.99 Even More Plus plan is available to customers on a month-to-month basis. Both plans become available for a limited time beginning Wednesday, April 13th. Hit the break for the full press release.
T-Mobile USA, Inc. today announced that new, single-line unlimited plans are available starting tomorrow for just $79.99 per month, with an Even More™ plan and a two-year contract, or $59.99 per month, with an Even More Plus™plan with no annual contract required. Available for a limited time, the new plans offer great value for new and existing customers with unlimited nationwide calling, texting and data on America’s Largest 4G Network™.
“Consumers today are looking for even more value and flexibility from their wireless plans,” said John Clelland, senior vice president, marketing, T-Mobile USA. “While data plans for many of our competitors continue to be very expensive, T-Mobile is lowering the price of our unlimited plans and offering more options, making it easier than ever for customers to step up to a richer mobile data experience on our 4G network.”
Combined with an extensive lineup of affordable smartphones, T-Mobile’s new Even More unlimited plan allows customers to save more than $350 per year on an unlimited smartphone plan, compared to similar plans from AT&T, Verizon and Sprint1. Customers have the flexibility to purchase any phone in T-Mobile’s lineup and sign up for an unlimited rate plan — with or without a contract term commitment.
In contrast to some competing offerings, T-Mobile’s new Even More unlimited and Even More Plus unlimited plans enable customers to use mobile data on their smartphones without incurring any overage charges. Consumers exceeding 2GB of usage in a billing month will still have access to unlimited data at reduced speeds until their new billing cycle starts. On average, T-Mobile 4G smartphone customers consume about 1 GB of data per billing month.
In addition to its unlimited plans, T-Mobile continues to offer one of the industry’s most affordable entry-level data plans, starting at just $10 for 200 MB per billing month. The company also strives to help customers on these data plans avoid surprise bills with SMS alerts when they are reaching their data limit.
The new $79.99 Even More unlimited and $59.99 Even More Plus unlimited plans are available starting tomorrow for qualifying customers. To find the T-Mobile plan that best fits their needs, customers can visit http://www.t-mobile.com.
DirecTV is set to bring new mobile content options to their consumers as they have announced HBO Go and MAX Go, services that should bring you over 1800 titles worth of entertainment from movies to television shows. The service will first be launched for PC, but tucked away in the press release is a line confirming that the service will be going mobile sometime later this year.And – you guessed it – one of those mobile platforms will be Android. The press release mentions that users will be able to watch their favorite shows after it airs on television. The best part about it all? Totally free if you’re a subscriber. Read on for full press details.
DIRECTV to Launch HBO GO® and MAX GO®, April 12th
Latest Online Offerings from HBO® To Bring More Than 1400 Titles To DIRECTV Customers Who Subscribe to HBO, With an Additional 400 Titles to Cinemax® Subscribers
EL SEGUNDO, Calif.–(BUSINESS WIRE)– DIRECTV, the world’s largest pay TV provider, is giving customers even more control over their viewing experience with the launch of HBO’s new authenticated online video destinations, HBO GO and MAX GO, beginning tomorrow, April 12th. The services are provided free, with unlimited access, to DIRECTV customers who subscribe to the premium channels. HBO GO and MAX GO allow subscribers to instantly watch every episode of every season of the best shows from HBO, plus hundreds of Hollywood hit movies, indies, cult favorites and more from Cinemax — any time and from any U.S. location through a broadband connected computer.
“The addition of HBO GO and MAX GO is the next step in bringing quality video content to our customers anytime, anywhere,” said Derek Chang, executive vice president, Content Strategy and Development, DIRECTV. “Giving our customers the opportunity to experience their favorite programming, no matter where they are, truly enhances their overall viewing experience and helps them get the most out of the content they subscribe to.”
With more than 1400 titles offered online, HBO GO includes instant access to the best and latest HBO shows and hit movies including highly anticipated upcoming series like Game of Thrones® (premiering April 17), current award-winning series like Boardwalk Empire® and True Blood®, HBO classics like The Sopranos®, Sex and the City® and Deadwood®, plus HBO original films, miniseries, sports, documentaries and specials, as well as a wide selection of blockbuster theatricals.
HBO’s sister service, MAX GO, adds more than 400 titles of Cinemax programming online, featuring Hollywood’s hottest hits, the best in new cinema, action-packed thrillers, comedies, classic screen gems and the Max After Dark series.
With these online services, DIRECTV customers will also have access to:
- New titles immediately after their premiere on the networks;
- The ability to create a “Watchlist” that keeps track of bookmarked content for later viewing;
- Bonus content including interviews, recaps, and behind-the-scenes extras;
- Customizable views showing titles in slideshow, grid or list format;
- And the ability to pause, rewind and view at their convenience.
In addition, HBO GO can be personalized through a “Series Pass®” capability which automatically alerts viewers to new episodes of favorite HBO programs when they arrive on the service. MAX GO includes “Browse by Tags,” a feature that allows users to find titles via keywords.
To view online, DIRECTV’s HBO and Cinemax subscribers can go to HBOGO.com and MAXGO.com, sign in with their DIRECTV user ID and password, make their selections and view. DIRECTV customers can also go to DIRECTV.com/watchonline to learn how to gain access to HBO GO and MAX GO. DIRECTV’s HBO and Cinemax subscribers will be able to access this new service through mobile devices, including the Apple iPad and iPhone and Android products later this year.
HBO GO and MAX GO are the latest additions to HBO’s digital offerings and a perfect complement to HBO On Demand® and Cinemax On Demand® with even more viewing choices. On both services, most programming is available in high definition.
DIRECTV (NASDAQ: DTV) is the world’s largest pay TV provider delivering the premiere video experience through state-of-the-art technology, unmatched programming and industry leading customer service to more than 28 million customers in the U.S. and Latin America. In the U.S., DIRECTV offers its 19.2 million customers access to more than 160 HD channels and Dolby-Digital® 5.1 theater-quality sound (when available), access to exclusive sports programming such as NFL SUNDAY TICKET™, award winning technology like its DIRECTV® DVR Scheduler and higher customer satisfaction than the leading cable companies for ten years running. DIRECTV Latin America, through its subsidiaries and affiliated companies in Brazil, Mexico, Argentina, Venezuela, Colombia, and other Latin American countries, leads the pay-TV category in technology, programming and service, delivering an unrivaled digital television experience to 9 million customers. DIRECTV sports and entertainment properties include three Regional Sports Networks (Northwest, Rocky Mountain and Pittsburgh) as well as a 65 percent interest in Game Show Network. For the most up-to-date information on DIRECTV, please call 1-800-DIRECTV or visit directv.com.
HBO GO® is only accessible in the US where a high speed broadband connection is available. Minimum connection of 3 Mbps required for HD viewing. Select titles not available in HD. ©2011 Home Box Office, Inc. All rights reserved. HBO® and related channels and service marks are the property of Home Box Office, Inc.
iPad® and iPhone® are trademarks of Apple Inc.
Android™ is a trademark of Google Inc. Use of this trademark is subject to Google Permissions.
Things are getting very interesting in the Android chipset game. One of the desktop’s biggest GPU providers – NVIDIA – has already made their way into several Android phones, tablets, and soon-to-be netbooks (hybrid or otherwise), and now their biggest desktop competitor – AMD – looks to join them.
They’re said to be recruiting engineers to create chipset drivers for Android. Starting out, their focus will likely be getting their mobile chipset into the tablets and netbooks of today’s top OEMs, but that doesn’t mean they won’t eventually end up in phones.
AMD joins a long list of other vendors next to NVIDIA, too – Samsung, Qualcomm and Texas instruments are all established players in this market, and even Intel is working on their own Android-ready chipset. (Though their plans seem to be much more pedestrian than those of their competitors.)
It wasn’t said who they’d be shopping their chipset to when and if they are available, but if it’s anything like NVIDIA’s story then we could see a wide range of OEMs adopting the technology for a fresh piece of technology to run tomorrow’s Android devices. (Samsung forwent their own dual-core processor for Tegra 2 in their tablets and even certain versions of the Samsung Galaxy S 2.)
Unfortunately, we don’t know when “tomorrow” actually is for AMD. NVIDIA has gotten a huge head-start in the high-performance chipset market and will likely be the de-facto offering for OEMs who want to provide dual-core devices in 2011. AMD has a lot of ground to make up if they want to catch up, but I’m certain they’ll be able to manage just as they have on the desktop side of things.
A couple of leaks preceded this announcement, but Samsung’s gone ahead and made it official: the Samsung Galaxy Prevail will be Boost Mobile’s first CDMA Android handset. It’s not the most exciting device we’ve ever seen with its 2 megapixel camera, 3.2 inch display and Android 2.2, but you can’t really argue with $179.99 for a pay-as-you-go device. (And their service plans are nothing to underestimate, either, with unlimited everything plans going for $50 per month.) Read on for full press details.
Why Settle When You Can "Prevail" with the new
Android-powered Phone from Boost Mobile and Samsung
The new Samsung Galaxy Prevail combines all the features of Android with Boost Mobile’s $50 Monthly Unlimited plan, which includes nationwide talk, text, Web,
e-mail and payments that shrink
IRVINE, Calif. – Boost Mobile, the top carrier in the recent 2011 J.D. Power and Associates Wireless Non-Contract Customer Satisfaction Index StudySM, unlocks the power of Android with the introduction of the Samsung Galaxy Prevail™, available exclusively with Boost Mobile on the Nationwide Sprint Network. As the first CDMA Android device on Boost Mobile, the Galaxy Prevail is designed to provide an uncompromised Android experience while maintaining the great value of Boost’s $50 Monthly Unlimited plan with no hidden fees and no contracts required.
The Galaxy Prevail will be available late April for $179.99 (excluding taxes) at Boost Mobile’s exclusive retail stores, select independent wireless dealer locations across the country and at www.boostmobile.com with free shipping. By the middle of May, the Galaxy Prevail will be available in select retail outlets nationwide.
"We are excited to partner with Samsung to launch this innovative touchscreen phone for wireless users who are interested in upgrading to an Android experience without spending more on their monthly plan," said Andre Smith, vice president-Boost Mobile. "The Samsung Galaxy Prevail delivers the power of the Android platform to our customers’ fingertips while bringing tremendous value to our customers’ wallets."
The Galaxy Prevail will be available on Boost Mobile’s $50 Monthly Unlimited with Shrinkage plan, where the longer you stay, the less you pay simply by making on-time payments. For every six on-time payments, a Boost Mobile customer’s monthly cost will shrink by $5, eventually getting down to as low as $35 a month for unlimited nationwide talk, text, Web, e-mail, IM and calls to 411. Payments do not need to be consecutive to qualify for the next savings milestone. The first wave of Boost customers will be hitting their first six-month milestone this month and will be paying $45 per month for Monthly Unlimited service.
Galaxy Prevail features include:
· Android 2.2 with Access to Android Market™
· 3.2-inch touchscreen
· 2MP camera with video
· GPS enabled
· Bluetooth® capable
· Easy access to Gmail™ and Google Talk™
· Wireless Web enabled
· Switch between portrait and landscape
· Speakerphone with voice-activated dialing
· Telenav navigation, free and unlimited
· Supports microSD™ cards up to 32GB (2GB card included)
· Voice mail, caller ID, call waiting and three-way calling
With Android, consumers can create their own arsenal of fun and productivity by selecting from more than 100,000 applications. In addition to the features listed above, the Galaxy Prevail’s preloaded applications include SCVNGR™, Poynt™, Twidroyd™, Facebook©, Hookt™, ThinkFree Office© and YouTube©.
Customers can also protect their Samsung Galaxy Prevail with Phone Insurance that is now available for Boost Monthly Unlimited customers. For $5 per month customers are covered if their device breaks, is lost, stolen or damaged – even by liquid. Go to www.boostmobile.com for more information.
About Boost Mobile
Boost Mobile, one of Sprint’s prepaid brands and recently recognized by J.D. Power as Highest-Ranked Non-Contract Company in Overall Customer Satisfaction Performance, offers wireless phones and services with no long-term contracts. Boost Mobile redefines value for wireless consumers with its $50 Monthly Unlimited with Shrinkage no-contract service where the longer you stay the less you pay with on-time payments for unlimited voice, text messaging, Web, e-mail, IM and calls to 411. Boost Mobile offers nationwide service on the Nationwide Sprint Network, reaching more than 277 million people, and on the Nextel National Network, reaching more than 278 million people, with no activation or long-distance fees. Boost Mobile offers a selection of quality handsets from Motorola, Sanyo, Research In Motion (RIM) and Samsung, ranging from entry-level to high-end devices available nationwide at nearly 20,000 major retail stores, including Best Buy, RadioShack, Target and Walmart, Sprint retail stores, independent wireless dealer locations, and on HSN, a leading TV home shopping network. Re-Boost® cards are available at approximately 100,000 locations throughout the United States. Experience Boost Mobile on the Web at MySpace, Facebook and Twitter; and purchase products at www.boostmobile.com.
About Samsung Telecommunications America
Samsung Telecommunications America, LLC, a Dallas-based subsidiary of Samsung Electronics Co., Ltd., researches, develops and markets wireless handsets and telecommunications products throughout North America. For more information, please visit www.samsung.com.
About Samsung Electronics Co., Ltd.
Samsung Electronics Co., Ltd. is a global leader in semiconductor, telecommunication, digital media and digital convergence technologies with 2009 consolidated sales of (US) $116.8 billion. Employing approximately 188,000 people in 185 offices across 65 countries, the company consists of eight independently operated business units: Visual Display, Mobile Communications, Telecommunication Systems, Digital Appliances, IT Solutions, Digital Imaging, Semiconductor and LCD. Recognized as one of the fastest growing global brands, Samsung Electronics is a leading producer of digital TVs, memory chips, mobile phones and TFT-LCDs. For more information, please visit www.samsung.com.