Android App View
Android App View
Do you feel stuck in a rut? Are you tired of living below your potential? Perhaps you’re living from paycheck to paycheck, or simply putting up with being less than you know you’re capable of. Or maybe you’re basically happy, but still not feeling totally fulfilled? You’re not alone in feeling like this – humans everywhere are plagued with these feelings. The important thing is not to let it drain your spirit, because you don’t have to tolerate living like this any longer.
Sound Waves can Entrain the Brain Wave Frequency, Alter the State of Consciousness
If external stimulus is applied to the brain, it becomes possible to entrain the brain frequency from one stage to another. ‘Brainwave entrainment’ recordings can directly influence your brain frequencies and rapidly take you into the desired alpha, theta, or delta state – while you stay conscious. Two main effective brainwave entrainment technologies are normally used: binaural beats and isochronic tones.
Basically, binaurals play two tones of different frequencies – one in each ear. The brain balances the two and resonates with the frequency difference. By selecting a recording that uses the appropriate frequencies, you can choose exactly which frequency your brain waves will synchronize with, thus controlling your state of consciousness with great accuracy.
Isochronic tones differ in that they feature a single-frequency tone that switches on and off very quickly, creating distinctly spaced pulses of equal intensity. These are also played directly into the ear, and don’t rely on the brain to produce the correct sound. Their pulsing sound achieves the same effect as binaural beats however, helping your brain to adjust to the frequency in question.
Binaural beats are excellent technologies for changing your state of consciousness, but isochronic tones are more powerful still. Many people have found isochronic tone recordings to be more effective than the more old-fashioned binaural beats when it comes to meditation and visualisation. This may be because the brain entrains more easily to the very distinct, clearly separated sound pulses of isochronic tones. Unlike binaural beats, you can also use isochronics with or without headphones, which makes them more convenient and accessible for many people.
Shift To Clearer And More Precise State Of Consciousness With Isochronic Brainwave Recordings
Isochronic tones are a more powerful type of brainwave entrainment, utilizing equal intensity tones, increasing the pulse speed, and synchronizing your brain with the rhythm. Isochronics use a distinct and clean wave form which is designed to harmonize with the brain much more efficiently. Thus, isochrincs can more exactly target the desired brain wave frequency.
Just remember that while isochronic tones can be very powerful, they aren’t a magic ‘quick fix’, and for best results you should commit to using your recording regularly. As with anything else, you’ll get a better outcome with consistent practice!
Once you start tapping into your mind’s true power with the aid of brainwave entrainment, you may feel led to explore other aspects of your awesome potential. Want to awaken your spiritual senses and psychic abilities like ESP and remote viewing? Fancy journeying out of your body via astral projection, or gaining insight into your past lives?
Isochronic tones can help to tune your brain to the precise frequencies needed to access these states and abilities. They can also help with more everyday matters such as sleeping problems, anxiety and other issues.
Anyone looking for isochronic tones will have to learn to sort the wheat from the chaff, because there’s a lot of mediocre stuff out there. I’ve found the Android Application – Brainwaves-T.U.S® to be a good app to train your brainwave frequency. All brainwave recordings within Brainwaves-T.U.S® are of isochronic forms, which are provided by the brainwave specialist – The Unexplainable Store®.
Isochronic Tone Categories:
Astral Projection, Meditation, Aura Viewing, ESP/Psychic, Shaman Consci.., Energy Lift, Prosperity, Remote Viewing, Relaxation, Weight Loss, Memory Enhancer, Addiction Help, Spirit Guide, Lucid Dreaming, Sleep, Christ Consciousness, Chakra Tuning, Anxiety Aid, Manifestation, Creativity, DNA Stimulation, Endorphin Release, Health, Confidence Builder, Telepathy, Motivation, Past Life Regression, Hypnosis and many others
Isochronic recordings still aren’t as common as binaural beats, as this is relatively new technology, and not many people are familiar with them yet. So if you’re interested in finding out firsthand what isochronic tones can do for you, check out the range over in Brainwaves-T.U.S® now – you can even try them for free!
Research SVP Bill Coughran announced via the Google Blog that the company would shut down Labs in order to put more wood behind fewer arrows. For those of you who don’t speak metaphor, Google is going to focus its resources on fewer projects in order to make those endeavors stronger and grow faster.
Google’s plan of action is to end all Lab experiments and concentrate on making existing products better. This does not mean that innovation will stop because Googlers will still have time for pet projects and the company will continue to develop new products. However, the Labs program will shut down. “Many of the Labs products that are Android apps today will continue to be available on Android Market,” according to Coughran, and some technology will be incorporated into other products, so don’t worry about losing out.
I can understand why Google would take this course of action. More than a few people have asked why Google has similar products in competition with each other, namely Pool Party and Photovine both having their own photo-sharing services rather than work with Google+ or Picasa.
Regardless of whether you think that’s right or wrong, let’s take a quick look back at some of the Android apps that have emerged from Google Labs, and see how they’ll survive.
1. App Inventor
This was the most interesting Lab product in my opinion. Designed to give people a chance to create very basic apps and get an elementary understanding of Android app creation, it originally made me think the Market would be flooded with crap apps. It lives today as just another way to mess around with Android. Play with it for yourself.
2. Finance for Android
Back in March 2009, Google decided to remind us all how much the recession was kicking our economic butts with an app that could track stocks, portfolios, and news stories. The app has continued to do that ever since, and now offers real-time quotes for U.S. markets, but hasn’t improved much . I’d like to see this project get some more attention since it’s been stagnant for so long, and some international market support wouldn’t hurt either.
3. Gesture Search
In March 2010, Google came up with a way to quickly scroll through contacts by gesturing with an “N” and jumping to the names with an “N” in them. It was available as an app and never integrated into the default contacts app, so I soon lost interest. To be honest, I doubt people really care if this is supported or not, despite the 4.5 rating in the Android Market. A lack of updates makes me think Google doesn’t care much either.
4. Google Goggles
Google Goggles was hard to say and even harder to dislike in December 2009. Everyone loved the ability to take a picture of a book, CD, or image and instantly perform a web search on that product, place, or thing. Everyone except me, who thought it was very slow and inaccurate. But I’ve since grown to love Goggles for its ability to scan barcodes, identify wallpapers, and even translate text. I’m fairly confident this is one Labs product that will continue to flourish and get lots of support.
5. Google Listen
Google Listen arrived in August 2009 as yet another podcast app. What made it special was that users could manage their feeds online and sync, stream, or download episodes. Search was terrible and the controls never got a pretty makeover, but Listen is still a highly popular app thanks to its simplicity and online connection to Google Reader. My money is on this surviving, but I could also see Google eventually using the technology in the Music app or building its own iTunes-like podcast directory into the Android Market.
6. Open Spot
Open Spot seemed like it would be useful when it launched in July 2010. The app helped people in the United States, Canada, and the Netherlands discover open parking spaces, saving them time and gas money by not having to drive all over the place looking for a spot. However, I hardly hear anyone talk much about this and it has received only 10,000 – 50,000 downloads in the Market, which is low for a Google app. Don’t be surprised if this guest gobbled up by the local team and becomes a Layer in the Google Maps app.
Of all the Labs features, Places is the one I think has progressed the most and is likely to get the most support. Though it started as just a points of interest directory in May 2009, it has since grown to become a location finder that integrates deeply with Google services and has check-ins and offers to motivate people to use this over similar apps. This has already achieved big time status at Google and will continue to grow.
8. My Tracks
My Tracks remains one of Google’s most useful apps long after its February 2009 debut. If you’ve ever gone cycling, hiking, running, or walking outdoors and wanted a tracking app to plot your course, there’s a good chance you did it with MyTracks. The app continues to be incredibly popular in the Android Market despite some third party applications that are just as good (if not better). I doubt we’ll see many new things come to MyTracks, but it will get bug fixes and maintenance updates.
I wondered why Shopper wasn’t just incorporated into Google Goggles when the app debuted in February 2010. Both were about scanning images or barcodes and performing search. But when you look at the recent changes to Shopper, with its Deals and comprehensive product search features, you can understand why Google choose to separate the app. Obviously this app will continue to get development and lots of changes in the future.
10. Sky Map
Sky Map was one of the killer apps I used to bring up when mentioning why someone should get an Android phone. I was even into astronomy, but the thought that you could put your phone up to the sky and get information about constellations based on your position in the world blew my mind. Sky Map launched in May 2009 and hasn’t been updated since December 2010, so its probably not going to get much attention. But given its cool factor and the fact that you don’t really need to add anything new to, I’m guessing we can at least count on some maintenance releases.
There is no doubt Google is working hard on their next release of Android, called Ice Cream Sandwich. What we do know is that Ice Cream Sandwich will probably be version 4.0, and it will end the need to have different versions of Android for tablets (Honeycomb) and phones (Gingerbread and below). Google execs said this would be Google’s “everywhere” OS for mobile phones, tablets, and other connected devices. The only other rumor we have heard is that phones will no longer need physical hardware buttons.
Is this all that we can expect? If the answer is yes, then it is going to be a boring release because Honeycomb is cool, but simply bringing that to the phone is not enough. I am pretty sure there is going to be a lot more UI enhancements and features.
There are two things I would like to see with the next version of Android, and that is the ability to log in with different accounts on each device and more cloud syncing.
With devices being shared by more people in the household, it becomes necessary to have different logins or profiles. This need is more apparent with tablets because they are more likely to be shared with more than one person in the house. If your spouse or child picks up the tablet, they should be able to login under their name (Gmail and password), which will give them their profile, apps, and home screen settings. They will have their own contacts, calendar, app settings, and app data available to them as if it were their own device, but when I pick it up, I should be able to log into my account the same way, and have access to my information.
If more than one person wants to play Angry Birds, but the house has one tablet, each person should have their own progress saved. The same goes for other types of apps like newsreaders. Each user may want to follow different news feeds. Then there is Facebook, Twitter, and of course, the ever important Google+. I know that the device manufacturers would rather sell me three tablets for my house, but we are not at that stage yet.
The other important item I would like to see is cloud backups and syncing for app data. For some apps there is the option to back up your data to the SD card, but that is not efficient if you have a lot of apps. It also is not going to work well if you use multiple devices, like a phone and a tablet.
If I just played Angry Birds on my phone, I should be able to go to my tablet and be able to have my game data synced with Google’s servers. This would, of course, be tied to my Gmail address. Going back to my 1st request of user log ins; when I log into the “family” tablet, I will be able to continue Angry Birds from where I left off on my phone. This should work with all apps, but go beyond the data, and backup settings as well. This will also make it much easier when purchasing a new phone or doing a factory reset.
We did a story yesterday about an app called SyncIt which attempts to backup app data with Dropbox. This is a really nice app, but we need something more efficient that all developers can easily add to their apps. Apple announced this type of syncing with iOS 5. We can agree, that Apple copied a lot from Android with iOS 5, but we can also agree that there are elements like this that weren’t. It will be a very useful feature for Apple users, but we need it on Android as well.
I would like to hear from you. These two additions would be nice, but there has to be more. What changes or additions would you like to see with the release of Ice Cream Sandwich? This might be our last chance to tell Google before they put the finishing touches on what might be the biggest Android update ever.
Following the World Health Organization’s revelation last week that cell phones are “possibly carcinogenic to humans based on an increased risk for , a malignant type of brain cancer associated with wireless phone use,” Jabra has issued an easy fix: instead of putting a cell phone to your ear and possibly getting a brain tumor, use one of its Bluetooth headsets. Jabra says its headsets emit 800 times less radiation than cell phones — just 0.0025 watts max output compared to 2 watts max from cell phones. In a Jabra-sponsored survey, 61% said cell phone radiation only concerned them “a little bit” or “to some extent” and 25% said they were not at all concerned. But when informed that using a Bluetooth headset has been scientifically proven to drastically reduce exposure to radiation, more than half of the respondents said they would use a hands-free device. Hit the break for Jabra’s press release.
Jabra Responds to Study Revealing Cell Phones as Possible Carcinogenics
Jabra Hands-Free Devices Permit 800 Times Less Radiation than Cell Phones; Survey Results Show Lack of Awareness Among Consumers
NASHUA, N.H., June 8, 2011 /PRNewswire/ — A new report from the World Health Organization (WHO)/Interactional Agency for Research on Cancer (IARC) released last week has revealed another potential health risk for consumers. The report details that radiation transmitted by cell phones is potentially carcinogenic, based on an increased risk for a malignant type of brain cancer associated with wireless phone use. What most people don’t realize is that there is solution to dramatically lower the exposure – using hands-free devices!
Just as people aren’t going to stay indoors because they are afraid of sun damage, they won’t stop using cell phones due to fear of radiation. With over 5 billion mobile phone subscriptions worldwide, cell phones have become a part of our daily routine for communicating with others and are here to stay. Using a hands-free device can reduce the exposure to radiation by a factor of eight hundred, drastically lowering the exposure from max 2 watts from cell phones to 0.0025 watts max output for Bluetooth™ hands-free devices and zero watts for corded devices.
New survey results, sponsored by Jabra, a world leader in innovative hands-free solutions, show that despite the potential risk, people are not concerned with radiation in their daily lives. Twenty five percent of survey respondents said that radiation doesn’t concern them at all and sixty one percent said that it concerns them a little bit or to some extent. However, when informed that it is a scientific fact that using a Bluetooth (wireless) headset actually reduces exposure to phone radiation, 53% said they would use a hands-free device.
“People are concerned about radiation from their cell phones but they don’t care enough to stop using them and aren’t aware that being hands-free lowers the exposure,” said Anne Raaen Rasmussen, Senior Vice President of the Mobile division at Jabra. “We are here to inform them that Jabra offers many hands-free devices that provide a solution for concerned consumers who want to lower their own or their children’s exposure to cell phone radiation.”
While Nintendo has been quiet when it comes to the specs of its newly announced Wii U gaming console, preliminary details are beginning to emerge from the E3 2011 show. We obviously already know plenty about the Wii U touchscreen controller, which we went hands-on with yesterday, but the console itself is a bit of a mystery. A few of Nintendo’s hardware partners got a little excited, however, and we now have a few pieces of the puzzle. We know the Wii U will support full HD 1080p gaming, and now we also know it will be facilitated by a custom Radeon HD graphics processor from AMD. In addition, IBM will be supplying Nintendo with a 45nm multi-core processor with embedded DRAM for the console.There are also four USB ports on hand, an HDMI port, an S-video port and component jacks, and the console with obviously feature 802.11n Wi-Fi. The rest, for the time being, is still a mystery. In case you missed it, we’ve also included Nintendo’s full press release below.
NINTENDO’S UPCOMING Wii U CONSOLE FEATURES CONTROLLER WITH 6.2-INCH SCREEN
LOS ANGELES, June 7, 2011–At the E3 Expo, Nintendo introduced a new paradigm for video games and home entertainment: Wii U™, a new console that includes a controller with a 6.2-inch screen. Adding a second screen to the living room creates a multitude of new video game experiences while offering families a variety of options to customize their entertainment.
Previously, video games played on a home console have been confined to the TV and offered identical viewpoints to each player in a multiplayer environment. Furthermore, watching TV and playing console games have been completely separate experiences. The new controller removes these boundaries, creating a more dynamic and fluid gaming and entertainment experience. Visitors to the E3 Expo will see firsthand the type of gaming experiences made possible by Wii U and the new controller such as:
- In single-player games:
- The new controller can display information on its screen that does not appear on the TV.
- The information and viewpoint can also change in the new controller based on the orientation of its gyroscope.
- In multiplayer games:
- The player using the new controller can have a different experience than those looking at the TV. This will offer a wide variety of competitive and cooperative opportunities.
In addition to the 6.2-inch screen, the new controller also features an accelerometer and a gyroscope, a rumble feature, an inward-facing camera, a microphone and speakers. Adding these features to the Classic Controller™button scheme – two analog Circle Pads, +Control Pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons – will enable a breadth of game-play experiences while appealing to both casual and dedicated video game players.
Wii U combines motion-sensing game play with the ability to support full HD graphics. Each Wii U console will be partnered with a new controller and can also use up to four additional Wii Remote™ or Wii Remote Plus controllers. The system is also backward compatible and can play all Wii games and use all Wii accessories. The Wii console has sold more than 86 million units globally and greatly expanded the overall audience for video games. Wii U aims to expand that audience even further. Developers worldwide are already working on new games and experiences for the console.
“Wii U redefines the structure of home entertainment by fundamentally changing how the TV, the game console and the Internet function and interact together,” said Nintendo President Satoru Iwata. “The experience enabled by Wii U and the new controller takes players deeper into their games, while reaching out wider than ever before to be inviting to all kinds of gamers.”
Nintendo 3DS™, which lets users see 3D images without the need for special glasses, launched in the United States on March 27 and continues to evolve. Owners will find that their Nintendo 3DS experience is different every time they pick up the system, thanks to new content and updates delivered by Nintendo, by third parties and exchanged between users.
A new system update is now available for the Nintendo 3DS system. Users who connect to a wireless broadband Internet connection and install the system update will instantly gain access to the Nintendo eShop, which contains a variety of games and applications for download using a cash-based system.
Users can browse original 3D software, 3D Classics (select classic video games re-mastered in 3D), classic Game Boy™ and Game Boy Color games, and more than 350 games and applications currently offered for the Nintendo DSiWare™ service. Visitors can also see videos and screen shots for games, plus see how other players rank games.
The system update also provides Nintendo 3DS owners access to free items, including an Internet browser that can show 3D images on sites specifically designed to show 3D images, a download of a re-mastered 3D version of the NES™ classic Excitebike™ game (free until July 7) and Pokédex™ 3D, which lets users discover and view more than 150 Pokémon™ from the Pokémon Black Version and Pokémon White Version games in visually engaging 3D.
Nintendo also announced a huge lineup of upcoming new and fan-favorite franchise games, many of which are playable on the E3 Expo show floor in booth 4922.
- Nintendo 3DS: Super Mario™, Luigi’s Mansion™ 2, Mario Kart™, Kid Icarus™: Uprising, The Legend of Zelda™: Ocarina of Time™ 3D, Star Fox 64™ 3D, Animal Crossing™, Paper Mario™, Picture Lives!, The Rolling Western™.
- Wii: The Legend of Zelda™: Skyward Sword, Kirby™ Wii, Wii Play™: Motion, Mystery Case Files™: The Malgrave Incident™, Mario Party™ 9, Rhythm Heaven™ and Fortune Street™.
- Nintendo DS™: Kirby™ Mass Attack, Professor Layton and the Last Specter™, Dragon Quest Monsters: Joker™2 and Super Fossil Fighters™.
Nintendo kicked off its E3 Expo Presentation by announcing a number of initiatives to celebrate the 25thanniversary of The Legend of Zelda. A re-mastered 3D version of The Legend of Zelda: Ocarina of Time launches for Nintendo 3DS on June 19, while Wii owners will see the arrival of The Legend of Zelda: Skyward Sword in the 2011 holiday season. Additionally, Nintendo announced a tour of orchestral concerts featuring music from the beloved franchise. Additional commemorative activities will be announced at a later date.
For the duration of the E3 Expo, Nintendo will provide fans with exclusive videos and Nintendo content on the Nintendo Network. People can visit http://e3.nintendo.com to watch developer interviews, get all the information about new games and see coverage coming directly from the show floor. The same exclusive content also will be streamed through the Nintendo® Channel to Wii owners who have a broadband Internet connection.
News Phones Carriers Apps Games Calendar Podcast Video: Which tablet breaks easier – Galaxy Tab, Motorola Xoom, or iPad 2?
Those device-breaking videos show up online from time to time, bringing a hefty amount of gut-wrenching entertainment to all of us who choose to watch them. Well, today we have a rugged competition between the 7-inch Samsung Galaxy Tab, the Motorola Xoom, and the iPad 2. Though as a gadget lover it still hurts to watch the video, today’s video is a bit more beneficial to the consumer since it promotes the purchase of warranties/insurance (SquareTrade Warranties).
How many times have we thought that purchasing device insurance isn’t necessary? The factory warranty is there after all, right? Well, I can tell you that I have regretted this decision, sometimes less than a month after the purchase. These little guys are not like our old Nokias which seemed like they were built for Superman (I remember one lasted me like 3 years and more than 100 drops).
Well, for those that want to see just how delicate our Android devices can be, the guys at ElectronicsBreak have put these 3 tablets to the test. The video consists of dropping these from waist level, to what seems to be marble or concrete (whatever it is, it is definitely very hard!). We can clearly see that the Galaxy Tab suffered the least battle wounds, and the iPad 2 seems to be the most damaged (I can see your smiles!).
After seeing this video, how do you guys feel? Are you never opting out on that insurance again? Who else has had a bad experience with breaking a device shortly after purchasing it? Share your opinions with us and check out the video after the break.
That’s right folks, it’s finally time to sit back and watch as Nintendo unveils the console we’ve all been waiting to see: the next-generation Wii. Nintendo’s Wii has been an absolute blockbuster for the storied Japanese gaming giant. The company has sold nearly 90 million Wii consoles to date, but sales have slowed significantly over the past few years as the Wii began to show its age. With features like full HD gaming and controllers with built-in touchscreen displays, Nintendo’s next-gen Wii 2 will be an effort to recapture the early success of the Wii… but can Nintendo manage to appeal to casual gamers and hardcore gamers with a single console? Hit the break for our live coverage of Nintendo’s E3 keynote to find out!
11:43AM:Ok guys, we’re making our way through the line to get into the keynote now… just passed through security.
11:47AM:Ok we’re all seated here in the Nokia theater. Tons of folks in the house.
11:58AM:Music still playing, we’re just hanging out here waiting for the show to get on the road. Nintendo’s posting some trivia up on the display.
12:04PM:Thought the music died down a bit there but it was a false alarm. Hoping we get started in just a few minutes.
12:05PM:Lights are dimming down and lots of cheering!
12:12PM:We’re watching a long video clip of Zelda 25th anniversary edition. Looked awesome!
12:12PM:Shigeru Miyamoto, the creator of the Legend of Zelda is on stage.
12:13PM:Sorry guys, a little technical difficulties — they have an orchestra playing various jingles from the new Legend of Zelda game right now. It’s pretty hilarious.
12:14PM:For Zelda’s 25th anniversary, there will be a new game for each of Nintendo’s consoles.
12:15PM:The legend of zelda links awakening is the first title in the gameboy color console lineup – can download it today around the world by the day’s end
12:15PM:Starting next weekend the Legend of Zelda 3D for the Nintendo 3DS will launch around the world. The graphics have been revamped.
12:16PM:On DSi in September, Legend of Zelda Four Swords will become available as a free download.
12:17PM:In September, on Nintendo DSi, the four-player co-op Four Swords will be available as a free download.
12:18PM:Legend of Zelda Skyward sword will be available this holiday season. There will be Legend of Zelda Symphony concerts around the world.
12:19PM:There will be a legend of Zelda Ocarina of Time CD as well as a Legend of Zelda 25th anniversary concerts. That will be released along with Skyward Sword.
12:21PM:The Zelda team thanks all of its fans around the world and the symphony is playing.
12:21PM:Nintendo’s global president Sotoru Iwata is on stage now.
12:23PM:We’re about to hear about Nintendo’s new home platform. "Deeper and wider." The new platform will provide deeper game experience in even what the most passionate gamer has realized before. They will also be wider, appealing to the complete range of gamers.
12:24PM:The full details will be coming later this morning (lots of laughter).
12:25PM:This year there are bold new experiences coming to Nintendo 3DS and other franchises. Other areas are moving into 3D as well.
12:26PM:We just saw a quick Starfox demo – what we’re seeing looks awesome although it doesn’t appear to be real gameplay. Instead, just renders.
12:27PM:lots of applause. Now Reggie Fils-Aime, the president of Nintendo America is on stage.
12:28PM:"You want comfortable, and you want surprise." "Is it fair to ask, is it even possible to deliver, something for everyone?" This is what we are aiming for with Nintendo 3DS. That’s coming in several ways.
12:28PM:We’ve got 5 key ones to show you this week. On the show floor you’ll see these games in full 3D. On stage, we can only offer you 2D versions. First is Mario Kart – but now it’s a tricked out version!
12:32PM:We just watched a great demo of the new Mario Kart 3D game (out before the holidays), and now he’s introducing the new Star Fox game, which will launch this September.
12:32PM:Mario Kart for #DS looks awesome — there was driving under water, crazy effects, big wheels, even a hanggliver attached to the kart. This is definitely a title I’m picking up ASAP. It will be available this Holiday season.
12:34PM:Nintendo is building Mario ground-up for the 3DS. It looks stellar and we’ll be able to play it by the end of the year.
12:35PM:Kid Icarus: Uprising will also be landing on the system. I’m actually blown away by the quality of some of these renders. Nintendo 3DS launched with a so-so game offering and these titles should definitely bring gamers back for more.
12:37PM:Kid Icarus will use the augmented reality cards for conducting battles. It will be in retail later this year, and will also allow 3 v 3 multiplayer battles. Now w’e’re seeing Louigi’s Mansion 2.
12:38PM:Lots of applause after the Louigi Mansion 2 demo. "It’s not a simple revision. It’s an entirely new game making extraordinary use of 3D and features not just 1 but several new mansions."
12:40PM:"It’s time to show you more of third party developer work." We’re seeing Resident Evil: The Mercenaries 3D, Mario and Sonic at the London 2012 Olympic Games, Ace COmbat 3D, Tetris, Cave Story 3D (lots of cheers), Resident Evil: Revelations (more cheers), Driver Renegade, Pac-Mac and Galaga Dimensions, Tekken 3D, Metal Gear Solid Snake Eater 3D (cheering). Wow. We’re impressed.
12:40PM:"The library of games coming to 3DS is unprecedented. Downloading the new eShop and browser will move you beyond anything Nintendo has offered digitally before."
12:41PM:This week’s update will unlock 10 different 3D trailers and game demos will be available later this year.
12:41PM:We’ll get classic titles from Gameboy, Gameboy Color, and older consoles throughe VIrutal Console. For a limited time we’ll get 3D Excitebike. That game is 27 years old!
12:43PM:The biggest download news for 3DS concerns one of the biggest franchises in history: Pokemon. For the first time it will spring to life in 3D. Owners of Pokemon Black and White. When you start Pokedex on the 3DS you’ll need to collect data via Spotpass, receiving from friends, or by scanning AR markers. Basically, your 3DS will become a Pokedex. Fans will love this.
12:44PM:You can assembles scenes of Pokemon together, save them on an SD card, and load them onto a PC to share with friends. It will be available exclusively through the eShop from Nintendo.
12:45PM:Perform the simple system update and you’ll only need a couple of clicks to find the Pokedex. "It’s our gift to you." "Nintendo 3DS means social, connection, it redefines interaction, and it delivers it all with a full 3D display."
12:45PM:"You might remember how the Wii name began to make perfect sense when you heard it as "We." It was clear how much fun "we" all had playing together. But in thinking about a new Nintendo system, we knew the prevailing thought would be this: yes the game will be right for all of us, but will it be a perfect fit for you? The answer is absolutely. We’re so convinced of it, we put the pronoun in the name. SO today, welcome to the world, Wii U.
12:45PM:It’s a system we will all enjoy together. It’s tailor made for you.There’s a brand new controller! Touchscreen. Looks like a tablet.
12:48PM:You can use the new controller for a ton of stuff — working with Wii Fit in your hands, or even putting it on the ground and using it as a golf tee. It’s amazing! Unlike anything we’ve ever seen before. Wow.
12:50PM:You can browse with it, share content to your television, draw on it. Control parts of games with it even (like attributes for a character in Zelda). Video chat. Wow.
12:50PM:The controller has a 6.2-inch touchscreen built-in.
12:52PM:All Wii games, controllers, and accessories can be used with it. With Wii Fit, it can display your weight. In gaming, you can access more controls. It will land in 2012. It has ZR, ZL, L, and R, buttons for standard gaming, but also a circle pad, and two control pads. It also has a gyroscope, an outward facing camera, and an accelerometer. "We created it so that the widest variety of games can be supported.
12:54PM:"It was not designed to be a portable gaming system" even though it shares some of the same characteristics. Data is wireless transmitted without latency issues. You can play with your HDTV in the traditional way, or you can place the controller by itself on a table and play smaller games without the need for a TV at all. Games can be structured to use two screens at the same time. We saw an example where people played baseball, golf, and others.
12:55PM:This can include web browsing using hte big screen to share photos and videos found online, or enjoying video chat while watching a TV program. "It’s a new structure for home entertainment" The most important factor for gamers is how this structure can be implemented into gameplay.
12:56PM:It’s up to developers to decide how they want to use the controller. Nintendo thinks there won’t be a shortage of ideas. Our vision will include numerous ways to play.
12:58PM:Nintendo will be making Smash Brothers for Nintendo 3DS and WiiU to work together on both platforms. Wow that’s amazing – lots of applause. Smash Brothers will be developed for both and will work together in some fashion. "This is a product for the future, but here in LA there’s WiiU software to play this week."
12:58PM:This week we’re providing tangible proof [this works]. In the convention center we’ll find 8 different experiences. They aren’t prototypes, just interactive demonstrations.
1:00PM:We’re supposed to be seeing a demo of what it can do but it’s basically just a video of a bird flying. Are we missing something here?
1:02PM:"Something that looks like Super Mario Brothers Wii is being called New Super Mario Brothers Mii. Your Mii plays right alongside Mario and you can watch the action on either screen." "There’s a new "Chase Me" form of multiplayer. That world looks different if you have a Wii remote or another controller. If you have the new controller you have a birds-eye view of those chasing you." This seems odd to us, we’ll have to see it live to see what Nintendo means here.
1:03PM:"These are prototypes not just actual games." "Nintendo will publish Lego City Stories" for the WiiU. Lego City Stories, a new open-world game packed with action, humor, and a whole city of Lego vehicles, is coming exclusively to WiiU and Nintendo 3DS. "Developers all over the world see a vast promise in WiiU."
1:05PM:Developers see it as a way to make games they were never really able to make before. Darksiders II will be on the console at launch, as will a version of Tekken. Batman Arham City will launch. Assassin’s Creed is coming, too. Ghost Recon Online ( Tom Clancy’s), too.
1:05PM:EA sports also coming to the new console.
1:06PM:Now we’re seeing some demos of those games. The graphics look great, particularly in Ghost Recon Online.
1:08PM:Ninja Gaiden will also be making an appearance. Seriously we’re blown away here, this looks like a totally new way to game.
1:09PM:"This is just the first pass. We’ve got a lot to look forward to when they arrive in final form." "It can satisfy all tastes." "We have invited Electronic Arts to join us on stage."
1:09PM:CEO of EA John Riccitiello is now on stage.
1:11PM:"We look forward to seeing great new EA content" on the new controller. "Imagine a shooter like Battlefield with Jaw-dropping graphics brought to you on a Nintendo system – that breakthrough controller." Imagine those games with an open online functionality" for downloading additional content.
1:11PM:"We’re changing games from the thing that you buy to a place that you go. It’s a better platform than we’ve ever been offered by Nintendo."
1:12PM:"We can’t wait to see EA games on this new system."
1:14PM:There will be hands-on with 8 WiiU experiences at the convention center, which we’ll definitely be checking out!
1:14PM:"I want to conclude this morning by asking you to consider four platforms. Nintendo DS, Wii, Nintendo 3DS, and Wii U. Each is unique, but they share a common pedigree: it’s called, innovation. The two screens and touchscreen of Nintendo 3DS changed gaming. The motion controller of Wii changed gaming. Last year in this theater you found out that glasses-free 3D could change gaming. And now, there’s WiiU. This week you’ll have a chance to hold WiiU’s new controller in your hands and find out what happens when a second window opens to your world. Our presentation this morning is just the beginning. The experience begins right now, whether you’re hear in the theater or at home."
1:15PM:"In short, at home, or onsite here in LA, you’ve got incredible new game worlds to explore this week. ON behalf of all of us, thanks for your attention today, and let the exploration begin. Enjoy the show."
1:18PM:That’s it for us folks! Mad house rushing out of here to check out the new gear. Thanks for joining!
Steve Jobs took the stage at WWDC 2011 to talk about Apple’s iCloud service: “Keeping these devices in sync is driving us crazy,” Jobs said as he prepared to introduce the major new service. “We’ve got a great solution to this problem. We’re going to demote the PC and the Mac to just be a device. We’re going to move the digital hub, the center of your digital life, into the cloud.” iCloud will store all of your content and automatically push it to all of your devices. It’s integrated with all of your apps, and everything is seamless. MobileMe is out, and iCloud is going to be free — amazing! Hit the jump for more.
Steve Jobs is now demoing the next three apps in iCloud besides Mail, Contacts, and Calendar, and the first one is the App Store, which will re-download all purchases and keep them in sync across all devices. Backup is next, and once daily, your devices will backup important information to the cloud. When you get a new Apple device, just sign in and all of your information will be there, like photos, settings, and so on. Documents in the cloud is next up, and Jobs talked about editing a Pages document and how it will automatically be uploaded to the cloud and available from any of your devices. All iWork apps have this feature, including the new ones Apple released last week for iOS.
Photo stream is Steve’s favorite, he says. “How many times have we taken photos on our iPhone, maybe of our kids, and when we got home to share them on an iPad, we had to go through the process of moving them over.” All photos are uploaded to the cloud automatically, and then synced with all devices including your computer.
The last piece of the iCloud puzzle? You guessed it… music! “It’s the same old story,” Jobs explained. “I buy something on my iPhone and it’s not on my other devices. I grab my iPod and I go to listen to that song and it ain’t there!” You can now download any purchased song to any of your devices for free, just like you can with apps, and you can flip a switch to allow all your devices to automatically download newly purchased music.
Apple is giving all users 5GB of free storage, for documents, back ups, mail, etc — and support for up to 20,000 songs! There’s a developer beta available today and iTunes in the cloud will run on iOS 4.3. Here’s Apple’s full release:
Apple Introduces iCloud
Free Cloud Services Beyond Anything Offered to Date
SAN FRANCISCO—June 6, 2011—Apple® today introduced iCloud®, a breakthrough set of free new cloud services that work seamlessly with applications on your iPhone®, iPad®, iPod touch®, Mac® or PC to automatically and wirelessly store your content in iCloud and automatically and wirelessly push it to all your devices. When anything changes on one of your devices, all of your devices are wirelessly updated almost instantly.
“Today it is a real hassle and very frustrating to keep all your information and content up-to-date across all your devices,” said Steve Jobs, Apple’s CEO. “iCloud keeps your important information and content up to date across all your devices. All of this happens automatically and wirelessly, and because it’s integrated into our apps you don’t even need to think about it—it all just works.”
The free iCloud services include:
- The former MobileMe® services—Contacts, Calendar and Mail—all completely re-architected and rewritten to work seamlessly with iCloud. Users can share calendars with friends and family, and the ad-free push Mail account is hosted at me.com. Your inbox and mailboxes are kept up-to-date across all your iOS devices and computers.
- The App Store™ and iBookstore℠ now download purchased iOS apps and books to all your devices, not just the device they were purchased on. In addition, the App Store and iBookstore now let you see your purchase history, and simply tapping the iCloud icon will download any apps and books to any iOS device (up to 10 devices) at no additional cost.
- iCloud Backup automatically and securely backs up your iOS devices to iCloud daily over Wi-Fi when you charge your iPhone, iPad or iPod touch. Backed up content includes purchased music, apps and books, Camera Roll (photos and videos), device settings and app data. If you replace your iOS device, just enter your Apple ID and password during setup and iCloud restores your new device.
- iCloud Storage seamlessly stores all documents created using iCloud Storage APIs, and automatically pushes them to all your devices. When you change a document on any device, iCloud automatically pushes the changes to all your devices. Apple’s Pages®, Numbers® and Keynote® apps already take advantage of iCloud Storage. Users get up to 5GB of free storage for their mail, documents and backup—which is more amazing since the storage for music, apps and books purchased from Apple, and the storage required by Photo Stream doesn’t count towards this 5GB total. Users will be able to buy even more storage, with details announced when iCloud ships this fall.
- iCloud’s innovative Photo Stream service automatically uploads the photos you take or import on any of your devices and wirelessly pushes them to all your devices and computers. So you can use your iPhone to take a dozen photos of your friends during the afternoon baseball game, and they will be ready to share with the entire group on your iPad (or even Apple TV®) when you return home. Photo Stream is built into the photo apps on all iOS devices, iPhoto® on Macs, and saved to the Pictures folder on a PC. To save space, the last 1,000 photos are stored on each device so they can be viewed or moved to an album to save forever. Macs and PCs will store all photos from the Photo Stream, since they have more storage. iCloud will store each photo in the cloud for 30 days, which is plenty of time to connect your devices to iCloud and automatically download the latest photos from Photo Stream via Wi-Fi.
- iTunes® in the Cloud lets you download your previously purchased iTunes music to all your iOS devices at no additional cost, and new music purchases can be downloaded automatically to all your devices. In addition, music not purchased from iTunes can gain the same benefits by using iTunes Match, a service that replaces your music with a 256 kbps AAC DRM-free version if we can match it to the over 18 million songs in the iTunes Store®, it makes the matched music available in minutes (instead of weeks to upload your entire music library), and uploads only the small percentage of unmatched music. iTunes Match will be available this fall for a $24.99 annual fee. Apple today is releasing a free beta version of iTunes in the Cloud, without iTunes Match, for iPhone, iPad and iPod touch users running iOS 4.3. iTunes in the Cloud will support all iPhones that iOS 5 supports this fall.
Apple is ready to ramp iCloud in its three data centers, including the third recently completed in Maiden, NC. Apple has invested over $500 million in its Maiden data center to support the expected customer demand for the free iCloud services.
Pricing & Availability
The iCloud beta and Cloud Storage APIs are available immediately to iOS and Mac Developer Program members atdeveloper.apple.com. iCloud will be available this fall concurrent with iOS 5. Users can sign up for iCloud for free on an iPhone, iPad or iPod touch running iOS 5 or a Mac running Mac OS® X Lion with a valid Apple ID. iCloud includes 5GB of free cloud storage for Mail, Document Storage and Backup. Purchased music, apps, books and Photo Stream do not count against the storage limit. iTunes Match will be available for $24.99 per year (US only).
iTunes in the Cloud is available today in the US and requires iTunes 10.3 and iOS 4.3.3. Automatic download of apps and books is available today. Using iCloud with a PC requires Windows Vista or Windows 7; Outlook 2010 or 2007 is recommended for accessing contacts and calendars.
On a slushy morning in early March, Stephen Elop, a Canadian executive who built his résumé at U.S. technology companies, found himself in front of 2,000 Finns delivering a speech about failure. Six months earlier, Elop had been hired away from Microsoft (MSFT), where he oversaw the company’s Office products, to lead Nokia (NOK), the world’s largest manufacturer of mobile phones. At its peak, in 2002, it contributed 21 percent of all of Finland’s corporate tax revenue, and its success over the past dozen years has fueled the nation’s sense of possibility in the same way that General Motors (GM) once propelled the aspirations of the U.S. Elop’s message to his employees in the factory town of Salo was that, despite the 450 million phones the company sold in 2010—402 million more than Apple (AAPL)—almost everything Nokia had done since 2007 was wrong.
Without slides or props, Elop stood in the town’s gymnasium and explained his signature decision as chief executive officer: to dump Nokia’s homemade Symbian software, which has shipped on some 400 million phones, in favor of Microsoft’s nine-month-old Windows Phone 7 software that runs on a mere 4 million. Elop spoke in his usual manner, an engineer’s earnest, you-know-as-well-as-I-do appeal to reason. As he marched through his logic, the Nokia employees, aware that their new boss had only recently arrived from the very company whose software they would now be humiliatingly forced to use, betrayed no signs of emotion. Rather, a heavy silence filled the room, as if Elop were a defense attorney being watched for signs of inconsistency.
Much of what Elop had to say wasn’t news to his audience, but it was still distressing. In his measured telling, Apple and Google (GOOG) had changed the industry from handset-focused to software-focused. Symbian had fallen too far behind to have any hope of catching up. Worse, the company’s great hope for the future—a software platform created with chipmaker Intel (INTC), called MeeGo—wasn’t ready to pick up the slack. He tried to negotiate a deal with Google to run Android, but Google refused to give the world’s biggest phonemaker any advantages over its smaller partners, meaning Nokia’s corps of 11,600 engineers would have next to no ability to add their own innovations to Google’s software. "It just didn’t feel right," Elop says to the crowd. "We’d be just another company distributing Android. That’s not Nokia! We need to fight!"
For a moment, Elop, 47, lays into the complacency he sees settling over the company. When he asks how many people in the crowd use an iPhone or Android device, few hands go up. "That upsets me—not because some of you are using iPhones, but because only a small number of people are using iPhones. I’d rather people have the intellectual curiosity to understand what we’re up against."
Finally, after emphasizing that he believes mismanagement—not a lack of innovation—is what ails the company, Elop gets personal. "I’m deeply apologetic that I can’t give you every bit of information about how this will impact each of you. That really sucks," he says of the layoffs destined to hit Salo’s employees as a result of abandoning Symbian and MeeGo. "But my commitment to you is that we will get through this as quickly and transparently as we can. And I think we’re going to make the best choices for the future." Within minutes the crowd has dispersed and headed back down the snowy road to the Nokia factory that since 1928 has been cranking out radios, TVs, and, more recently, cell phones. By Finnish standards, it could have gone worse. "It wasn’t exactly a standing ovation, but people didn’t walk out feeling resentful," says Ram Kuppuswamy, the plant’s manager. "The disappointment doesn’t go away. But this helped.
Microsoft may not have a runaway success in Windows Phone 7, but don’t think the company is too worried at the moment. Aside from a major “Mango” update that might make Windows Phone 7 more appealing, Microsoft can rely on the steady stream of money that it makes from Android products.
Asymco estimates that Microsoft makes five times as much money from Android sales than it earns from sales of Windows Phone 7. That’s because Microsoft pressured HTC into paying a $5 per device licensing fee based on alleged patent violations in Android. Since HTC has sold an estimated 30 million phones since the deal was reached, the $5 fee translates to $150 million. That’s a great deal more than the estimated $30 million Microsoft has so far made licensing Windows Phone (2 million phones at $15 per device).
While this is just an estimate and cannot be taken as fact, it’s a reminder of why Microsoft is going after practically any company that produces Android products. Microsoft alleges that there are patent infringements at the core of Android, so everyone releasing an Android phone, tablet, reader, or other device must pay a licensing fee ranging from $7 to $12 per device sold. Microsoft has been in negotiation with multiple device makers and has already filed suit against Barnes & Noble and Motorola.
Microsoft would surely prefer to have Windows Phone 7 be more successful, but the company will have to settle for revenues produced by Android’s popularity for now. Hey, Microsoft could use some more cash after paying $8.5 billion to acquire Skype earlier this month.